Terms such as GB, GBA, PSP,SG-1000 and NDS may be familiar to some of our old customers, but still unknown to our new ones. In additon ,We’re often asked questions revolving around these words, both online or at exhibitions.In fact, They are the name of the classic console developed by Sega, Nintendo and SONY, three famous game companies.In order to helping our customers learn more about GB, GBA and PSV, etc.
We will introduce the products of these three companies.
Sega. It’s the video game developer known worldwide, renowned for its popular consoles and innovative video games.
Sega was brought into existence in the 1960s, its main headquarters in Tokyo, Japan, but with other branches dotted in cities all over Europe. It came about after the slot machine developer ‘Service Games’ merged with ‘Rosen Enterprises’, a creator of arcade games. And so, it originally began within the arcade industry. However, as we entered the 1980s, the arcade business fizzled out and Sega turned its attention towards developing video game consoles.
The first console was the SG-1000. Released in 1983, this third generation model was an attempt to bring an element of the arcade to the gaming world. It played ROM cartridges and was updated several times. Its later models included the SC-3000 and the SC-3000H. The upgrades also came with a detachable controller. Although Sega’s first venture into console-making, the SG-1000 faced tough competition against Nintendo’s Famicom, which was brought out on the same day.
Next, we have the Sega Master System (SMS). It was initially released in Japan in 1985, brandishing the name ‘Sega Mark III’. It was later redesigned and brought out as the Master System, however, and was sold worldwide. It played both ROM cartridges and Sega Card games. This console was still battling against Nintendo’s models. but its sale rates were high in Europe especially.
The Genesis model, (or Mega Drive/MD, as it’s known outside of North America), was released in 1988, playing ROM cartridges like the others. This model sparked the creation of several break-off products, such as the Sega TeraDrive, (a computer featuring Mega Drive), the Genesis II (a mini version of the console) and the Genesis Nomad (a handheld version of Genesis, occasionally seen on Japanese airplanes). Production was officially stopped in 1997 – its competitors, yet again, outsold it.
The following console was Sega Game Gear (SGG). This was Sega’s very first handheld console, creating anticipation around the globe. It can be compared to the SMS, although it’s unable to play Master System games without the converter accessory. It used ROM cartridges and was extremely popular, despite being up against Nintendo’s Game Boy.
The Sega Saturn was a relatively successful model, released in 1994. As Sega’s fourth home console and their only 32-bit console release, it was sold worldwide. This time, it could play CD-ROM games and was released alongside the 32X. Secretly, a second model of the SS was planned…Sega Pluto. This, however, never came to be.
Lastly, we have Dreamcast (DC). Introduced in 1998, this was Sega’s final home console and only major release in the sixth generation. Playing GD-ROM games, its accompanying VMU accessory provided a memory card, a second screen and gave the console its simple, handheld form. Due to lack of publicity, it wasn’t as successful as it could’ve been.
As with every trend within society, consoles started to fade. Sega decided to walk down a new avenue in order to keep up their relevancy – video games.They’ve developed a wide variety of games, but let’s focus on a couple of the main ones.
Sonic the Hedgehog is perhaps Sega’s most famous creation. Based on a blue hedgehog with lightning speed, this supersonic creature has been adopted and adapted by the whole world. Although centering around the original video game, Sonic has entered a new realm of media, including comics and even Hollywood films!
Phantasy Star is another Sega series, featuring role-playing with an element of magic and science fantasy. With spaceships, planets and solar systems, this galactic world is popular with many who want a brief escape.
Sakura Wars is based on a Japanese steampunk brand, set in a fictional part of the Taishō period. In the game, magical women use steam-powered ‘mecha’ to battle the threats of creatures, and since 2010, it has sold over four million copies!
Last but not least, let’s talk about Shining. This is another role-playing game that includes random turn-based fights. It’s a tactical game of wizardry, science fiction and exploration, much like Sega’s other creations.
Nintendo is one of the largest developers in the Japanese video game industry, boasting the creation of several famous games such as Mario and Donkey Kong. They’ve taken over both home and handheld games, but now, it’s time to look at Nintendo’s home console.
1.FC (Family Computer)
In 1983, we saw the release of Nintendo’s FC. It has a classic red and white design and an 8-bit console, featuring a reset switch, game card slot and cross key. However, in order to pave the way for a new era of gaming and to lay down the foundation for modern systems, its American version was renamed the NES. The FC sparked great global excitement and the sales volume exceeded three million in less than a year!
The famous Super Mario Brothers game was tailor-made for Nintendo’s FC console. This would lead to the popularity surrounding this character – Mario is now found in forms of media all across the world. The FC putaway the shelves as soon as it was released and is widely recognised as having created a general buzz of interest around home consoles. It was a huge progression for the gaming industry as a whole.
In February 1986, Nintendo collaborated with SHARP, another Japanese manufacturer, to develop and produce the FC disk drive system, which would later correspond with the software of Legend of Zelda, the A-RPG king. Manufacture finished in 2003, and the device reached a global shipment number of 6291.
2. SFC (Super Family Computer) and SNES (Super Nintendo Entertainment System)
Let’s talk about the SFC and SNES. They’re the second generations of their respective consoles and are simply upgraded versions of the standard FC. This time, they had shoulder buttons on both sides and featured the basic four ABXY buttons. They were 16-bit consoles as opposed to just 8, ensuring the graphic function and sound processing improved drastically.
Meanwhile, Final Fantasy 6, (considered to be one of the best video games available on the SFC), had its final release. The SFC lasted from 1990 to 1995, so whether it was short-lived or not is debatable. After the introduction of the N64 in 1996, (which we’ll dive into soon), the SFC gradually faded into irrelevancy. In 2000, the very last batch of SFC games was released.
3. N64 (Nintendo 64)
Now, we have the N64 – the console that outshone the SFC. It’s no surprise, either. It boasted three epoch-making designs – an analogue stick, a trigger button and a vibration pack. In 1996, it was launched in the United States, and immediately ignited huge interest – its sales volume exceeded one million in just two weeks! This superseded the FC, by far!
It was so desired that some regions experienced shortages. At the end of 1996, figures were up to 3.3 million shipments in North America alone. This, of course, surpassed the previously-popular PS and raised the bar of standards extremely high. The flagship game, Legend of Zelda: Flute of Time, was an extreme benefit to the console. Sales rocketed after its release, propelling the N64 into two golden years.
4. NGC (Nintendo Game Cube)
Also referred to as GC or NGC in some Asian regions, this is Nintendo’s next creation, developed alongside Panasonic and IBM. It featured a better performance index and was a pioneer of the wireless gamepad. NGC was brought out once the N64 started to fade out. The emergence of Microsoft’s Xbox and the unsuccess of Luigi’s Mansion, (the game released at the time of the NGC’s debut), triggered this. Sales did, however, increase.
Let’s introduce you to the Wii – one of Nintendo’s most successful creations. Bracing the world in 2006, it introduced motion sensing to video games and was compatible with NGC software. Families snapped them up quickly, especially for their youngsters. During the Christmas of 2006, two million Wiis were wrapped up and given to children as presents! This overtook their rival SONY, whose PS3 failed to meet selling standards.
6. Wii U
This is Nintendo’s new HD home console. It’s compatible with all Wii games, supports 1080P HD output and features a brand-new touchscreen controller, allowing you to play from absolutely anywhere in your household. This console has a marvellous ability to bring people together, creating joy through an innovative, interactive experience.
Handheld game player
Series of GB
1.GB (Game Boy)
Released in April 1989, it was Nintendo’s first game console, its design concept stemming from their previously-made Game & Watch portable game machine. Let’s get a little technical. It boasted four stereo channels and uses a custom Z-80 CPU, with a 4.19MHz speed and LCD display.
Lightweight, cheap, and low-consuming were just three characteristics that Nintendo handhelds needed to possess. Due to these restrictions, the hardware functions and components used to manufacture them were inferior to consoles of the same generation (Sega Game Gear, Atari Lynx, etc). Despite this, it managed to stay well ahead of its competitors and attained the top title of best-selling portable console ever, thanks to a myriad of good software and the introduction of the tetris cassette tape.
Tetris was a game that captured the initial attention of universal players from the earliest stage possible. Another game, Super Mario Land, was made specifically for the GB series. Players experienced the peak of travel entertainment – due to the console’s hardware configuration and operation buttons, games could be carried out with simplicity. Its popularity was evident. By June 2000, the console had sold over 100 million units – the first of its kind to achieve this.
2.GBC (Game Boy Color)
The GBC (Game Boy Color) is simply an improved version of the Game Boy. This time, it featured a color screen and graced the shelves from October 1998 onwards. Famous GBC Cards include Pokemon gold, silver and aqua gold. After the Game Boy’s initial release, Nintendo’s competitors quickly picked up on this trend – brands such as Sega, Atari and NES then brought out their own portable consoles with the latest LCD technology.
Nintendo was concerned that their console would be overshadowed. So, to avoid defeat, the GBC was their weapon in this gaming battle. Compared to the Game Boy, it had a color screen, a custom Z-80cpu with speeds up to 8MHz, a mono speaker, and a wirelessly-connected infrared communication port.
The GBC was far more successful than anyone could’ve predicted. By 1998, more than 50 million of Game Boy devices were sold, reaching a new dimension altogether. At this point, GBC’s quality of graphics, sound and production had caught up with the FC era.
3.GBA (Game Boy Advance)
The Game Boy Advance is Nintendo’s second generation console, released during March 2001. It featured a color TFT LCD screen, compatible with the previous Game Boy consoles. Game Boy was and still is recognised as the main representative of handheld devices. Despite the original GB being relatively-poor compared to standards these days, Nintendo continued to introduce evolutionary models to maintain Game Boy’s legacy.
In 1999, BanDai’s Wonder Swan was so overwhelming that Nintendo felt compelled to release Game Boy’s successor – the Game Boy Advance, as mentioned above. The GBA was able to connect with other GBA, but also the original Game Boy and the Nintendo Game Cube, in order to enrich video game content. With some games, you could dial phones online or communicate using wireless means, so that friends in different cities could link. And, by 2010, a huge 81.51 million GBA devices were sold worldwide.
During February 2003 in Japan, Nintendo released an upgraded version of the GBA – namely, the GBA SP. In terms of software, the GBA SP is the same as the GBA – they share hardware, a folding body, and a 32000 colour TFT LCD screen with luminous features, meaning they can be seen in the dark. The GBA SP design was also interesting. It featured a ‘wood leaf ninja’ mark, coupled with a brilliant orange shade, providing players with a strong sense of ‘Naruto’.It took only two hours for the first batch of GBA SP to sell out the shelves. The surge of demand was extremely intense; a harsh contrast from the deep Japanese recession.
5.GBM (Game Boy Micro)
Next, we have the Game Boy Micro (GBM). It’s a portable machine released in 2005, being another revision of the GBA. It can be equipped with the GBA SD memory card ‘Playan’, providing MP3 music and ASF/MP4 video playback function. It’s currently scheduled to launch silver and black versions, with a selection of replaceable cases, including pink, dark blue, bright orange and green camouflage.
Series of DS
1.NDS (Nintendo Dual Screen)
Released in 2004, the NDS is the third generation of portable game consoles. It’s got much to be proud of – the handset has a dual screen display, with a touch screen at the bottom and a microphone voice input. It’s also got Wi-Fi capabilities, allowing players to connect with both each other and the Internet. Surprisingly, the Japanese Nintendo significantly reduced the price of the NDS and brought forward its release date. During the business war, the NDS occupied control and sold more than one million PSP units! Its riveting success relies upon Nintendo’s accurate positioning of the value of their goods, and their thorough understanding of the hardware and software they provided.
Nintendo, as a global supplier, were constantly search for innovative breakthroughs. They had a firm grip on the industry, with gamers in the palms of their hands. They previously introduced the Nintendo Dogs DS games, which have continued to take shape and be reformulated throughout time. They’ve spawned social trends and have captured the attention of over 30% of women and older gamers. And, it’s no surprise why!
Thanks to other games such as Animal Crossing, Mario Kart DS and Brain Challenge, the NDS reached sales of 1.7 million units in just four weeks in Japan, as the PSP sold 2.67 million. Until 2010, the NDS had sold 128.89 million units worldwide, dethroning the GB of its title as world’s largest handheld console.
2. NDS L (Nintendo Dual Screen Lite)
As its name suggests, it’s a smaller and lighter version of the original NDS. Boasting a thin, lightweight mainframe, a translucent shell and two stylus pens, it had the ability to be a hit. Its screen uses the highest level of backlight total reflection LCD, yet still adopts the functions of the NDS. In conjunction with the previously-anticipated launch of New Super Mario Bros and Pokemon Diamond & Pearl in 2006, it only sold 100,000 units a week in Japan in eighteen months.In the long period of 18 months,NDSL weekly selling quantity only one time as less than 100000pcs.
3.NDS i (Nintendo Dual Screen i)
Being the successor to the NDSL, it boasted five brand new features. For the first time, a camera was added as part of the standard configuration. As well as being placed at the front of the device, a camera with the same configuration was added to the centre of the rotation shaft. The cameras were 0.3 megapixels, and made video-shooting and selfie-taking that little bit easier. Differing slightly from the already-existing music player, the DSi featured its own stereo, allowing you to save your favourite tunes to an SD card. You could also explore the shopping channel, Opera browser or chat interactively – these features enriched the functionality of the console.
4. NDS i LL (Nintendo Dual Screen i LL)
It was time for an upgrade. And, the NDSi LL was the answer. Released during November 2009, it was nearly three centimetres longer and two wider than its predecessor. The most notable change was the expansion of the LCD screen size – nearly 93% more than the NDSL. There were no changes in the screen type, resolution or colour, but text display was still clearer.
5. 3DS (Nintendo 3DS)
It went on sale in Japan in February 2011 and was an instant hit. It boasts three fantastic cameras – two can capture 3D pictures outside, and the main characteristic is that it uses parallax barrier technology, so that no special glasses are required to view these 3D graphics. It skyrocketed into a new dimension of success, selling over 370,000 units in its first three days of sale in Japan alone. All console launch records were completely smashed out of the park. Europe was also captivated by this device, where it sold over 300,000 units. By September, Nintendo announced the release of Super Mario 3D Land and Mario Kart 7. The Nintendo 3DS was paired with four spin-off models – the large-screen version of the Nintendo 3DS LL that braced shelves in 2012. The Nintendo 2DS was a cheaper model only released in Europe, America and South Korea, whilst the Nintendo 3DS and 3DS LL/XL were available in Japan from October 2014. They’ve all proved to be global successes in their own right, improving the popularity of the 3DS as a result of strenuous experimentation.
In March 2015 and before the production of NS, Nintendo announced that it would launch a game-specific machine, code-named NX. 2016 saw the outbreak of Pokémon GO, the ‘Tokyo Eight Minutes’ of the Rio Olympics closing ceremony, and even the Mario products take the lead on the stage.
And within three months, more and more people paid attention to the NS – they were captivated by it. Upon its release at the end of 2016, people were surprised to find out that the NS was, in fact, an unprecedented hybrid host. This interesting concept fully captured both the players’ appetites and interest – they were eager to learn everything about the Switch.
The NS (Nintendo Switch) is Nintendo’s flagship product, launched in March 2017. Its striking logo tag and the ‘click-click’ of the Joy-Con handle assembly were enough to surpass the two most celebrated debuts of GBA – the SP and Wii.
Due to the marvels that are smartphones and desktop games, Nintendo’s hardware advertising strategy had to be put into place. On October 2oth, during the US presidential election televised debate, the topic of ‘NS’ topped Trump on major social networking sites. Its actual design adopts that of the household handheld, inheriting the genes of some of its predecessors. Below are its five main characteristics highlighted.
1. You can seamlessly switch the identity of both the host and handheld – that’s how the NS got its name! It has portable and household characteristics but also owns a modular design for the controller. Nintendo combined their two mainstay product lines, giving them more focus on game development.
2. The game controller is changed slightly due to the NS’s HD vibrations. Players are given the illusion of this contact, but it’s just forged through HD vibration technology, lending them a truly fascinating experience. Nintendo’s first release, (12 Switch), included this feature – you were able to sense game status without needing to take a look at the screen, and you’d feel a shaking sensation when moving the Joy-Con.
3. The NS got rid of the ‘lock zone’, which meant that players could play and buy any game in any country, without being blocked at any level.
4. The Joy-Con boasts a motion-sensing game, equivalent to the Wii but with enhanced effects. Meanwhile, the Joy-Con on the right features a kinetic IR camera that can recognise the size and shape of objects before it.
5. The NS can support the local multiplayer mode of eight devices.
After its release, the NS sold out practically everywhere within no time at all. The sales volume of the NS surpassed the Wii’s sales record in the United States, in just two days. At the end of its first week, it had sold over 500,000 units in North America, 360,000 in Japan, 110,000 in France and 85,000 in the United Kingdom. Overall, that’s an incredible 1.5 million units – and, what’s more, as many as 89% of buyers picked up The Legend of Zelda: Breath of The Wild. There were several reasons why it was so successful – firstly because of the early hype and feature of dual-use handheld consoles, but also because Nintendo knew there had to be enough games for customers to want. The Legend of Zelda successfully helped the NS establish outstanding achievements in its early stages, as well as fulfilling the player’s expectations to the maximum. And, of course, the charm, fun and delicacy of the series were maintained.
Moreover, it ensured that many games are played with the Switch every month, including Arms, Mario Kart 8 and Super Mario Odyssey. Additionally, almost all of the great indie games on the market can be played easily on the NS.
Nintendo is proving once again that it is not just a console maker, but a disruptive player in the console market.’ So far, the NS has amassed more third-party and indie games than the Wii U has in the last five years. And, it’s clear that this is only the beginning of the Switch’s journey.
SONY’S PlayStation was undoubtedly one of the most prominent consoles when we were younger, and they lent us many hours of fun and memory-making in our childhood.
Meet the PlayStation – SONY’s first home video game console. It sent shock waves throughout the gaming industry and sparked global success, thanks to its powerful performance and high volume CD-ROM games. Hand in hand, these features led to the creation of a number of epoch-making games, including Pro Evolution Soccer, Tomb Raider, Final Fantasy, Resident Evil, Iron Fist, Gran Turismo and Silent Hill. Passionate fan bases formed as a result of these games, putting SONY at the top of the ranks.
In 2000, we saw SONY design the PS1 – a smaller version of the PlayStation, its graphical interface replaced with the main menu. By May 2004, it had sold more than 100 million units. The facts speak for themselves.
Retro gaming is becoming more and more sought after in the console world, and in 2018, the PlayStation Classic was launched. With 20 built-in classic games, they captured the attention of the devoted players who desired a blast from the past. However, considering the proliferation of HD televisions and the like, games on old consoles are unbearably fuzzy. Hackers unfortunately got hold of this console, so the price was continually lowered until its extinction.
It’s time for the PlayStation 2. An upgrade to the original, it’s a 128-bit console that was said to have sold out on its day of release. Its performance came on leaps and bounds, and an ultra-thin model was released a few years later. Let’s get a little technical and run through some of its features. It has a graphic synthesiser, an emotion engine (which was much faster than SEGA’s DreamCast), a DVD ROM storage capacity of 17GB, two expansion slots and increased convenience. Of course, the gaming industry welcomed the PS2 and its impressive features with open arms. It sold 150 million units – more than any of its competitors.
As the third generation of SONY’s PlayStation, it included all the previous features, but this time, its Blu-Ray player made the graphics interface look better. SONY added both new and classic games to optimise the content on offer. The PS3 boasted more wireless Bluetooth handles than its predecessor and can produce HD pictures. However, buyers ridiculed its dear price yet poor quality of games. So, in order to regain the praise of customers. SONY readjusted its selling price and optimized the game quality. Despite this, it was hugely popular – probably because of games such as Uncharted Drake’s Fortune and Metal Gear Solid 4: Guns of the Patriots.
2013 saw the release of the PS4. It uses an AMD-based x86-64 architecture processor, making the actual game development easier. It’s 10x faster than the PS4, boasts 1080P graphics and displays up to 60 images per second. You can compare its performance to that of a $10,000 computer.
Additionally, the PS4 handle DualShock4 is popular in its own right. It’s the main controller of PS4 and connects to the main device via Bluetooth 2.1+EDR and also supports Window PC. Its material is made of rubber and plastic and contributes to an increased grip. Up until this point, the PS4 is a popular choice and is also the imitation object of major offline console manufacturers.
Handheld game player
Series of PSP
The PSP 1000 was SONY’s first PSP. It went on sale December 12th, 2004. It was billed as the, “Most cost-effective handheld multimedia terminal. It was promoted as such thanks to ability to watch videos, listen to music, and surf the internet.
- A 4.3-inch backlit sharp ASV ultra-wide viewing angle LCD screen with a resolution of 480X272 Pixels.
- A PCM source which corresponded to 3D surround sound and was so good it was at the time dubbed the, “21st Century Walkman.”
- Games and Audio were primarily stores on the then-newly designed UMD compact disc, with 32MB of expanded memory available as well.
At the time of its debut one game sold for around $50. This was relatively expensive compared to other handheld devices, but it did not negatively impact sales at that time. For example, the game, “Need For Speed: Underground,” was thought to have sold around 1 million copies within three days upon its release.
The PSP 2000 was announced at E3 in 2007. It was an enhanced version of the PSP 1000, which also had a new edition introduced, the, “Slim and Lite.” The basic features of the console were similar to the PSP 1000, but with some notable improvements:
- The Position of some of the function keys was changed slightly to be easier to use.
- The PSP 2000 had about 33% less weight and 19% less volume than the PSP 1000.
- The PSP 1000 only had a built-in memory of 34MB while the PSP 2000 had 64MB built-in, which also made it easier for any programs or games running on it to operate.
- One surprising new addition was the PSP 2000 having the ability to support video output, with chromatic aberration (also known as a d-type interface with line-by-lane scanning). As a result, the video quality of the PSP 2000 was in general much better than the PSP 1000
- One concern gamers had expressed about the PSP 1000 was that UMD compact disc would, “Fly out,” of the device when ejected. SONY redesigned this feature so that the disc had to be manually released/unlocked so that it would not fall-out of the PSP 2000 so easily.
At the height of its popularity such hit games for the PSP 2000 included, “God of War: Chains of Olympus,” “Shin Sangokumusou,” and, “Warriors Orochi 2.”
The PSP 3000 was the third iteration of the PSP and it was released in 2008. Some notable facts about it include:
- While the PSP 3000 looked barely different from the PSP 2000, the PSP 3000 was much more comfortable to hold. This was mainly because the edges of the handheld were designed to be more rounded.
- In regards to its performance, the PSP 3000 continued the trend of being a bit more powerful than previous versions of the PSP. These changes could be seen in such features as the screen–the PSP 3000 used a new LCD screen which had a wider color gamut as well as featuring higher contract and reflective processing. Also, with a more powerful battery it had a longer, “Standby,” time than the PSP 2000.
- A microphone was added for the first time, found beside the PSP logo. The PSP 3000 also came with voice-chat software, wireless communication features, and GPS support.
During its existence, the most popular games for the PSP 3000 included, “Yu-Gi-Oh Psychic,” “TTYX: Dangerous Game,” and multiple entries of the, “Pro Evolution Soccer,” series.
The Japanese version of the PSPGO went on sale in November of 2009. It cost $249.99 which proved to be too expensive in the opinion of many gamers at that time, resulting in drastically affected sales. It’s biggest feature was its lightweight and ease-of-use which made it convenient to carry around and play–the slide cover was a big attention-getter! With a 3.8-inch TFT screen that featured 480 by 272 pixels, it was smaller compared to the PSP3000, but had the same resolution. the PSPGO supported bluetooth, wifi, and had a smaller memory stick. It came with 64MB of main memory as well as 16GB of built-in storage. It was able to play games, watch movies, listen to music, and had built-in internet surfing and calling as well.
However, the sales volume of the PSPGO continuously was poor. One key reason for this besides the price was how SONY discontinued the UMD disc with the PSPGO and it could only download games–meaning a variety of classic titles could not be enjoyed by players who had UMD discs. This resulted in immense dissatisfaction with players feeling the game experience was very bad compared to the previous three generations of the PSP handheld.
While the trend with electronic products is for them to become smaller and smaller, SONY went the other way with the PSPE1000 and made a handset that was interestingly thicker than even the original PSP1000. Released with a low price and more simple functions, it was advertised more as a handheld machine geared-towards children, with an appearance quite similar to the PSP1000 as well. Much to SONY’s surprise, the machine was an unexpected hit, with more sales than the PSPGO and many more favorable reviews that it as well. The heavier body gave it a good hefty, “Feel,” that a number of people thought was the best in the PSP series. In addition, with the fact the PSPE1000 looked so much like the original PSP1000 it appealed to player’s nostalgia as well. This mixture of a nice weight, nostalgia, and a low price made the PSPE1000 actually a very popular addition to the collection of adult gamers.
The full name is the PSV is PS Vita. The word, “Vita,” comes from Latin, meaning, “Life.” which is appropriate for a device geared-toward daily entertainment and social communication! With this in mind, besides simply playing games the Vita handhelds also had 3G and Wifi internet, photo-taking, could play music as well as videos, featured GPS, and many other applications. The PSV was released in two generations. There was the PSV1000, which was the original and advertised not as a replacement for the PSP, but a new coexisting technology. Until 2013 when the PSV2000 was released, the biggest difference between the original PSV and the PSP generations was how the display was changed from an organic EL to an LCD. Besides this, the PSV was a bit lighter and easier to carry than the original PSP.
There were two types of hardware, the PCH1000 and PCH2000.
With the design of the PCH1000 the buttons were much more prominent and the glass texture-appearance of the device was both beautiful and comfortable to hold. All this resulted in a much better experience in, “Feeling,” the device for players. The PCH1000 did not use the UMC disc, but instead of downloading games directly to the machine as the PSPGO controversially did, it replaced the UMD disc with a special kind of cassette. Doing this made the machine lighter and allowed an expansion in its memory. There were five colors to choose from: Black, White, Blue, Red, and Silver. There was a version that only connected to the internet via Wifi and another that could utilize both Wifi and 3G networks. It’s battery life was 3-5 hours while gaming, 5 hours when watching videos, and 9 hours if listening to music.
The best feature of the PCH2000 was how it was light and easy to carry. It featured a thickness of only 15mm and a weight of 219g–15% and 20% lower than the 1000 model, respectively. This smaller size was accompanied by cheaper material as well resulting in it at times being thought of as feeling a bit like a low-cost plastic toy played-with by children. In addition, the PCH2000 only supported Wifi, it lacked 3G. It did have 1GB of storage in addition to the system memory, which helped to improve the smoothness/running of games. It had a battery life of 4 to 6 hours when playing games, 7 hours with video, and 12 hours if playing music.
After reading the above content, is there a deep understanding of these nouns such as GB, GBA, PSP,SG-1000 and NDS by these three companies?